Website powered by

Reporting for Duty | Self-Game-ification

So I decided to model a version of myself as a Call of Duty Character to help spice up the announcement of my new position as a (Volt) Contract Character Art External Coordinator at Treyarch :'D

I made this in a week. Each element was hand crafted, with the exception of the Buckles (TurtleLabs Modern Buckle IMM) and the Hair cards (Mohamed Alsadany's Realtime Hair Plugin). All textures except for the hair was done by hand in Substance Painter.

Initially I felt a lot of pressure, because how embarrassing would it be if I couldn't even get the likeness of MYSELF? But I ended up feeling really relaxed about the whole process (which took about a week)

Retopologized by Hand using QuadDraw

Retopologized by Hand using QuadDraw

Marmoset Viewer

Beauty 1

Beauty 1

Beauty 2

Beauty 2

Beauty 3

Beauty 3

Beauty 4

Beauty 4

WireFrame1

WireFrame1

Beauty 5

Beauty 5

Photo Reference

Photo Reference